Tracks

All Tracks will be available for drop-in in breakout rooms throughout the event. Swing by and learn to vibe code, work with GIS, craft a game, or show us a thing or two.

GIS
Learn to use Qgis to make an analyse that can tell us about prehistoric road networks.

With Jens Emil Bødstrup Christoffersen and Philip Johannes Wachmann.

This track takes place in:
VIP Lounge, Floor 5
Make a Game
Learn to build a story telling game with Twine using digital cultural heritage collections as background material.

With Benjamin Derksen.

This track takes place in:
Room F-West, Floor 5
Vibe Coding
Learn to use Cursor –an AI Code Editor – to write short scripts in Python that you can use to explore and be creative with cultural heritage collections.

With Jacob Andresen. 

This track takes place in:
Blixen
Hack Track
Be creative, work on your own project solo or in a group, and show us what you can do!

This track takes place in:
Blixen