All Tracks will be available for drop-in in breakout rooms throughout the event. Swing by and learn to vibe code, work with GIS, craft a game, or show us a thing or two.
| GIS |
| Learn to use Qgis to make an analyse that can tell us about prehistoric road networks. With Jens Emil Bødstrup Christoffersen and Philip Johannes Wachmann. This track takes place in: VIP Lounge, Floor 5 |
| Make a Game |
| Learn to build a story telling game with Twine using digital cultural heritage collections as background material. With Benjamin Derksen. This track takes place in: Room F-West, Floor 5 |
| Vibe Coding |
| Learn to use Cursor –an AI Code Editor – to write short scripts in Python that you can use to explore and be creative with cultural heritage collections. With Jacob Andresen. This track takes place in: Blixen |
| Hack Track |
| Be creative, work on your own project solo or in a group, and show us what you can do! This track takes place in: Blixen |